modify scripts
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@ -23,71 +23,71 @@ namespace WordsToolkit.Scripts.Editor
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public static string WordConnect = "WordConnect";
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private static string WordConnectPath = "Assets/WordConnectGameToolkit";
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[MenuItem( nameof(WordConnect) + "/Settings/Shop settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Shop settings")]
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public static void IAPProducts()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/CoinsShopSettings.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Settings/Ads settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Ads settings")]
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public static void AdsSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/AdsSettings.asset");
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}
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//DailyBonusSettings
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[MenuItem( nameof(WordConnect) + "/Settings/Daily bonus settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Daily bonus settings")]
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public static void DailyBonusSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/DailyBonusSettings.asset");
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}
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//GameSettings
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[MenuItem( nameof(WordConnect) + "/Settings/Game settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Game settings")]
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public static void GameSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/GameSettings.asset");
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}
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//SpinSettings
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[MenuItem( nameof(WordConnect) + "/Settings/Spin settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Spin settings")]
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public static void SpinSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/SpinSettings.asset");
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}
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//DebugSettings
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[MenuItem( nameof(WordConnect) + "/Settings/Debug settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Debug settings")]
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public static void DebugSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/DebugSettings.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Settings/Crossword config")]
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[MenuItem(nameof(WordConnect) + "/Settings/Crossword config")]
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public static void CrosswordConfig()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/CrosswordConfig.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Settings/Tutorial settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Tutorial settings")]
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public static void TutorialSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/TutorialSettings.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Settings/Language configuration")]
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[MenuItem(nameof(WordConnect) + "/Settings/Language configuration")]
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public static void LanguageConfiguration()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/LanguageConfiguration.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Settings/Gift settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Gift settings")]
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public static void GiftSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/GiftSettings.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Scenes/Main scene &1", priority = 0)]
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[MenuItem(nameof(WordConnect) + "/Scenes/Main scene &1", priority = 0)]
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public static void MainScene()
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{
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EditorSceneManager.OpenScene(WordConnectPath + "/Scenes/main.unity");
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@ -99,7 +99,7 @@ namespace WordsToolkit.Scripts.Editor
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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}
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[MenuItem( nameof(WordConnect) + "/Scenes/Game scene &2")]
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[MenuItem(nameof(WordConnect) + "/Scenes/Game scene &2")]
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public static void GameScene()
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{
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var stateManager = Object.FindObjectOfType<StateManager>();
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@ -107,7 +107,7 @@ namespace WordsToolkit.Scripts.Editor
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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}
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[MenuItem( nameof(WordConnect) + "/Editor/Tile editor", priority = 1)]
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[MenuItem(nameof(WordConnect) + "/Editor/Tile editor", priority = 1)]
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public static void ColorEditor()
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{
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string folderPath = WordConnectPath + "/Resources/ColorsTile";
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@ -130,37 +130,44 @@ namespace WordsToolkit.Scripts.Editor
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EditorGUIUtility.PingObject(tileAsset);
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}
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[MenuItem( nameof(WordConnect) + "/Documentation/Main", priority = 2)]
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[MenuItem(nameof(WordConnect) + "/Documentation/Main", priority = 2)]
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public static void MainDoc()
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{
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Application.OpenURL("https://candy-smith.gitbook.io/main");
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}
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[MenuItem( nameof(WordConnect) + "/Documentation/ADS/Setup ads")]
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[MenuItem(nameof(WordConnect) + "/Documentation/ADS/Setup ads")]
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public static void UnityadsDoc()
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{
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Application.OpenURL("https://candy-smith.gitbook.io/bubble-shooter-toolkit/tutorials/ads-setup/");
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}
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[MenuItem( nameof(WordConnect) + "/Documentation/Unity IAP (in-apps)")]
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[MenuItem(nameof(WordConnect) + "/Documentation/Unity IAP (in-apps)")]
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public static void Inapp()
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{
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Application.OpenURL("https://candy-smith.gitbook.io/main/block-puzzle-game-toolkit/setting-up-in-app-purchase-products");
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}
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[MenuItem( nameof(WordConnect) + "/NLP/Training Language Model")]
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[MenuItem(nameof(WordConnect) + "/NLP/Training Language Model")]
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public static void TrainingModel()
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{
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Application.OpenURL("https://colab.research.google.com/drive/199zNcB3FPfnrD6E7OiwmwCcf27jMnY1b?usp=sharing");
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}
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[MenuItem( nameof(WordConnect) + "/Reset PlayerPrefs &e")]
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[MenuItem(nameof(WordConnect) + "/Reset PlayerPrefs &e")]
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private static void ResetPlayerPrefs()
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{
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GameDataManager.ClearALlData();
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PlayerPrefs.DeleteKey("GameState");
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Debug.Log("PlayerPrefs are reset");
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}
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// 🔥 新增菜单项,打开 PrefabBatchViewer 窗口
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[MenuItem(nameof(WordConnect) + "/Settings/Prefab Batch Viewer")]
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public static void OpenPrefabBatchViewer()
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{
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PopupPreview.ShowWindow();
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}
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}
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}
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93
Assets/WordConnectGameToolkit/Scripts/Editor/PopupPreview.cs
Normal file
93
Assets/WordConnectGameToolkit/Scripts/Editor/PopupPreview.cs
Normal file
@ -0,0 +1,93 @@
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using UnityEditor;
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using UnityEngine;
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using System.IO;
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using System.Linq;
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public class PopupPreview : EditorWindow
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{
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private GameObject[] prefabs;
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private int currentIndex = 0;
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private GameObject currentInstance;
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[MenuItem("Tools/Prefab Batch Viewer")]
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public static void ShowWindow()
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{
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GetWindow<PopupPreview>("Prefab Batch Viewer");
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}
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private void OnEnable()
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{
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string path = "Assets/WordConnectGameToolkit/Resources/Popups";
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string[] prefabPaths = Directory.GetFiles(path, "*.prefab", SearchOption.AllDirectories);
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prefabs = prefabPaths
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.Select(p => AssetDatabase.LoadAssetAtPath<GameObject>(p))
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.Where(p => p != null)
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.ToArray();
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}
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private void OnGUI()
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{
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if (prefabs == null || prefabs.Length == 0)
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{
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EditorGUILayout.LabelField("No prefabs found in Resources/Popups.");
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return;
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}
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EditorGUILayout.LabelField($"Prefab {currentIndex + 1}/{prefabs.Length}", EditorStyles.boldLabel);
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EditorGUILayout.ObjectField("Current Prefab", prefabs[currentIndex], typeof(GameObject), false);
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GUILayout.Space(10);
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Previous"))
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{
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ShowPreviousPrefab();
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}
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if (GUILayout.Button("Next"))
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{
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ShowNextPrefab();
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}
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EditorGUILayout.EndHorizontal();
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GUILayout.Space(10);
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if (currentInstance == null)
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{
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if (GUILayout.Button("Instantiate in Scene"))
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{
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InstantiateCurrentPrefab();
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}
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}
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else
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{
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if (GUILayout.Button("Remove Instance"))
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{
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DestroyImmediate(currentInstance);
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}
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}
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}
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private void ShowPreviousPrefab()
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{
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currentIndex = (currentIndex - 1 + prefabs.Length) % prefabs.Length;
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InstantiateCurrentPrefab();
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}
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private void ShowNextPrefab()
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{
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currentIndex = (currentIndex + 1) % prefabs.Length;
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InstantiateCurrentPrefab();
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}
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private void InstantiateCurrentPrefab()
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{
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if (currentInstance != null)
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{
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DestroyImmediate(currentInstance);
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}
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currentInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefabs[currentIndex]);
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currentInstance.name = prefabs[currentIndex].name + "_Preview";
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Selection.activeGameObject = currentInstance;
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 599a70f1dde3c4f8b879a52397f2416e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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