modify scripts
This commit is contained in:
@ -23,71 +23,71 @@ namespace WordsToolkit.Scripts.Editor
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public static string WordConnect = "WordConnect";
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private static string WordConnectPath = "Assets/WordConnectGameToolkit";
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[MenuItem( nameof(WordConnect) + "/Settings/Shop settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Shop settings")]
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public static void IAPProducts()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/CoinsShopSettings.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Settings/Ads settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Ads settings")]
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public static void AdsSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/AdsSettings.asset");
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}
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//DailyBonusSettings
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[MenuItem( nameof(WordConnect) + "/Settings/Daily bonus settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Daily bonus settings")]
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public static void DailyBonusSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/DailyBonusSettings.asset");
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}
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//GameSettings
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[MenuItem( nameof(WordConnect) + "/Settings/Game settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Game settings")]
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public static void GameSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/GameSettings.asset");
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}
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//SpinSettings
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[MenuItem( nameof(WordConnect) + "/Settings/Spin settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Spin settings")]
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public static void SpinSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/SpinSettings.asset");
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}
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//DebugSettings
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[MenuItem( nameof(WordConnect) + "/Settings/Debug settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Debug settings")]
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public static void DebugSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/DebugSettings.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Settings/Crossword config")]
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[MenuItem(nameof(WordConnect) + "/Settings/Crossword config")]
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public static void CrosswordConfig()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/CrosswordConfig.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Settings/Tutorial settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Tutorial settings")]
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public static void TutorialSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/TutorialSettings.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Settings/Language configuration")]
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[MenuItem(nameof(WordConnect) + "/Settings/Language configuration")]
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public static void LanguageConfiguration()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/LanguageConfiguration.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Settings/Gift settings")]
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[MenuItem(nameof(WordConnect) + "/Settings/Gift settings")]
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public static void GiftSettings()
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{
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Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(WordConnectPath + "/Resources/Settings/GiftSettings.asset");
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}
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[MenuItem( nameof(WordConnect) + "/Scenes/Main scene &1", priority = 0)]
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[MenuItem(nameof(WordConnect) + "/Scenes/Main scene &1", priority = 0)]
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public static void MainScene()
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{
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EditorSceneManager.OpenScene(WordConnectPath + "/Scenes/main.unity");
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@ -99,7 +99,7 @@ namespace WordsToolkit.Scripts.Editor
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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}
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[MenuItem( nameof(WordConnect) + "/Scenes/Game scene &2")]
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[MenuItem(nameof(WordConnect) + "/Scenes/Game scene &2")]
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public static void GameScene()
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{
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var stateManager = Object.FindObjectOfType<StateManager>();
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@ -107,7 +107,7 @@ namespace WordsToolkit.Scripts.Editor
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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}
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[MenuItem( nameof(WordConnect) + "/Editor/Tile editor", priority = 1)]
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[MenuItem(nameof(WordConnect) + "/Editor/Tile editor", priority = 1)]
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public static void ColorEditor()
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{
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string folderPath = WordConnectPath + "/Resources/ColorsTile";
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@ -130,37 +130,44 @@ namespace WordsToolkit.Scripts.Editor
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EditorGUIUtility.PingObject(tileAsset);
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}
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[MenuItem( nameof(WordConnect) + "/Documentation/Main", priority = 2)]
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[MenuItem(nameof(WordConnect) + "/Documentation/Main", priority = 2)]
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public static void MainDoc()
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{
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Application.OpenURL("https://candy-smith.gitbook.io/main");
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}
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[MenuItem( nameof(WordConnect) + "/Documentation/ADS/Setup ads")]
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[MenuItem(nameof(WordConnect) + "/Documentation/ADS/Setup ads")]
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public static void UnityadsDoc()
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{
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Application.OpenURL("https://candy-smith.gitbook.io/bubble-shooter-toolkit/tutorials/ads-setup/");
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}
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[MenuItem( nameof(WordConnect) + "/Documentation/Unity IAP (in-apps)")]
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[MenuItem(nameof(WordConnect) + "/Documentation/Unity IAP (in-apps)")]
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public static void Inapp()
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{
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Application.OpenURL("https://candy-smith.gitbook.io/main/block-puzzle-game-toolkit/setting-up-in-app-purchase-products");
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}
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[MenuItem( nameof(WordConnect) + "/NLP/Training Language Model")]
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[MenuItem(nameof(WordConnect) + "/NLP/Training Language Model")]
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public static void TrainingModel()
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{
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Application.OpenURL("https://colab.research.google.com/drive/199zNcB3FPfnrD6E7OiwmwCcf27jMnY1b?usp=sharing");
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}
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[MenuItem( nameof(WordConnect) + "/Reset PlayerPrefs &e")]
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[MenuItem(nameof(WordConnect) + "/Reset PlayerPrefs &e")]
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private static void ResetPlayerPrefs()
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{
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GameDataManager.ClearALlData();
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PlayerPrefs.DeleteKey("GameState");
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Debug.Log("PlayerPrefs are reset");
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}
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// 🔥 新增菜单项,打开 PrefabBatchViewer 窗口
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[MenuItem(nameof(WordConnect) + "/Settings/Prefab Batch Viewer")]
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public static void OpenPrefabBatchViewer()
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{
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PopupPreview.ShowWindow();
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}
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}
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}
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