modify scripts
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@ -103,6 +103,7 @@ namespace WordsToolkit.Scripts.System
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language = langName;
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EventManager.GetEvent<string>(EGameEvent.LanguageChanged).Subscribe(LanguageChanged);
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iapManager.SubscribeToPurchaseEvent(PurchaseSucceeded);
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iapManager.SubscribeToPurchaseFailedEvent(PurchaseFailed);
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stateManager.OnStateChanged.AddListener((state) => {
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if (state != EScreenStates.MainMenu)
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@ -229,6 +230,11 @@ namespace WordsToolkit.Scripts.System
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{
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EventManager.GetEvent<string>(EGameEvent.PurchaseSucceeded).Invoke(id);
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}
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public void PurchaseFailed((string, string) info)
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{
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EventManager.GetEvent<(string, string)>(EGameEvent.PurchaseFailed).Invoke(info);
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}
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public void SetGameMode(EGameMode gameMode)
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{
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