Initial commit: Unity WordConnect project
This commit is contained in:
@ -0,0 +1,73 @@
|
||||
Shader "Custom/SpriteHole"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
||||
_Radius ("Hole Radius", Float) = 0.3
|
||||
_EdgeSharpness ("Edge Sharpness", Float) = 200
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float2 _HoleCenter;
|
||||
float _Radius;
|
||||
float _EdgeSharpness;
|
||||
|
||||
v2f vert(appdata_t IN)
|
||||
{
|
||||
v2f OUT;
|
||||
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||||
OUT.texcoord = TRANSFORM_TEX(IN.texcoord, _MainTex);
|
||||
OUT.color = IN.color;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
fixed4 c = tex2D(_MainTex, IN.texcoord) * IN.color;
|
||||
float2 center = float2(0.5, 0.5);
|
||||
float dist = distance(IN.texcoord, center);
|
||||
float circle = saturate((dist - _Radius) * _EdgeSharpness);
|
||||
|
||||
c.a *= circle;
|
||||
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user