Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System.Collections.Generic;
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using UnityEngine;
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namespace WordsToolkit.Scripts.AnimationBehaviours
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{
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public class RandomTransitionBehaviour : StateMachineBehaviour
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{
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public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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// Get all parameters of the animator
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var parameters = animator.parameters;
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// Filter and store trigger parameters
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var triggerParams = new List<AnimatorControllerParameter>();
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foreach (var param in parameters)
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{
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if (param.type == AnimatorControllerParameterType.Trigger)
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{
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triggerParams.Add(param);
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}
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}
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// Check if there are any trigger parameters
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if (triggerParams.Count > 0)
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{
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// Select a random trigger
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var randomIndex = Random.Range(0, triggerParams.Count);
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var randomTriggerName = triggerParams[randomIndex].name;
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// Set the random trigger
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animator.SetTrigger(randomTriggerName);
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}
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}
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}
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}
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