Initial commit: Unity WordConnect project
This commit is contained in:
@ -0,0 +1,39 @@
|
||||
// // ©2015 - 2025 Candy Smith
|
||||
// // All rights reserved
|
||||
// // Redistribution of this software is strictly not allowed.
|
||||
// // Copy of this software can be obtained from unity asset store only.
|
||||
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// // THE SOFTWARE.
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace WordsToolkit.Scripts.AnimationBehaviours
|
||||
{
|
||||
public class RandomWaitTime : StateMachineBehaviour
|
||||
{
|
||||
public float minWaitTime = 2f;
|
||||
public float maxWaitTime = 5f;
|
||||
private float nextChangeTime;
|
||||
private bool isPlaying;
|
||||
|
||||
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
{
|
||||
nextChangeTime = Time.time + Random.Range(minWaitTime, maxWaitTime);
|
||||
}
|
||||
|
||||
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
{
|
||||
if (Time.time >= nextChangeTime)
|
||||
{
|
||||
isPlaying = !isPlaying;
|
||||
animator.speed = isPlaying ? 1 : 0;
|
||||
nextChangeTime = Time.time + Random.Range(minWaitTime, maxWaitTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user