Initial commit: Unity WordConnect project

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2025-08-01 19:12:05 +08:00
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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using WordsToolkit.Scripts.System;
using VContainer;
using WordsToolkit.Scripts.Popups;
using WordsToolkit.Scripts.Infrastructure.Factories;
namespace WordsToolkit.Scripts.Data
{
public class ResourceManager : MonoBehaviour
{
[Inject] private ICoinsFactory coinsFactory;
[Inject] private MenuManager menuManager;
private ResourceObject[] resources;
public ResourceObject[] Resources
{
get
{
if (resources == null || resources.Length == 0)
{
Init();
}
return resources;
}
set => resources = value;
}
public void Awake()
{
Init();
}
private void Init()
{
Resources = UnityEngine.Resources.LoadAll<ResourceObject>("Variables");
foreach (var resource in Resources)
{
resource.LoadPrefs();
}
}
public bool Consume(ResourceObject resource, int amount)
{
return resource.Consume(amount);
}
private void ShowShop(Popup shopPopup)
{
menuManager.ShowPopup(shopPopup);
}
public void PlaySpendEffect(GameObject fxPrefab)
{
if (fxPrefab != null)
{
coinsFactory.CreateCoins(fxPrefab);
}
}
public bool ConsumeWithEffects(ResourceObject resource, int amount)
{
if (resource.Consume(amount))
{
PlaySpendEffect(resource.GetSpendEffectPrefab());
return true;
}
ShowShop(resource.shopPopup);
return false;
}
public ResourceObject GetResource(string resourceName)
{
foreach (var resource in Resources)
{
if (resource.name == resourceName)
{
return resource;
}
}
return null;
}
}
}