Initial commit: Unity WordConnect project
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43
Assets/WordConnectGameToolkit/Scripts/Editor/Autorun.cs
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43
Assets/WordConnectGameToolkit/Scripts/Editor/Autorun.cs
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System.IO;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace WordsToolkit.Scripts.Editor
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{
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[InitializeOnLoad]
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public class Autorun
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{
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static Autorun()
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{
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EditorApplication.update += InitProject;
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}
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private static void InitProject()
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{
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EditorApplication.update -= InitProject;
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if (EditorApplication.timeSinceStartup < 10 || !EditorPrefs.GetBool(Application.dataPath + "AlreadyOpened"))
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{
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if (SceneManager.GetActiveScene().name != "game" && Directory.Exists("Assets/WordConnectGameToolkit/Scenes"))
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{
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EditorSceneManager.OpenScene("Assets/WordConnectGameToolkit/Scenes/main.unity");
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}
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EditorPrefs.SetBool(Application.dataPath + "AlreadyOpened", true);
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}
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}
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}
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}
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