Initial commit: Unity WordConnect project
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132
Assets/WordConnectGameToolkit/Scripts/Editor/PostImporting.cs
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132
Assets/WordConnectGameToolkit/Scripts/Editor/PostImporting.cs
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using WordsToolkit.Scripts.Utils;
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namespace WordsToolkit.Scripts.Editor
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{
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public class PostImporting : AssetPostprocessor
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{
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private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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CheckDefines("Assets/GoogleMobileAds", "ADMOB");
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CheckDefines("Assets/FacebookSDK", "FACEBOOK");
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CheckDefines("Assets/PlayFabSDK", "PLAYFAB");
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CheckDefines("Assets/GameSparks", "GAMESPARKS");
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CheckDefines("Assets/Appodeal", "APPODEAL");
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}
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private static void CheckDefines(string path, string symbols)
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{
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if (Directory.Exists(path))
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{
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DefineSymbolsUtils.AddSymbol(symbols);
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}
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else
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{
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DefineSymbolsUtils.DeleteSymbol(symbols);
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}
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}
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public static void CheckIronsourceFolder()
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{
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var str = "Assets/LevelPlay";
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if (Directory.Exists(str))
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{
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var asmdefPath = Path.Combine(str, "IronsourceAssembly.asmdef");
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if (!File.Exists(asmdefPath))
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{
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CreateAsmdefIronSource(asmdefPath);
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}
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// get GUID of the IronsourceAssembly.asmdef
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var guid = AssetDatabase.AssetPathToGUID(asmdefPath);
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// assign asmdef to the Scripts/Ads/CandySmith.Ads.asmdef
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var adsAsmdefPath = Path.Combine("Assets/WordConnectGameToolkit/Scripts/Ads", "CandySmith.Ads.asmdef");
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if (File.Exists(adsAsmdefPath))
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{
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var asmdef = JsonUtility.FromJson<AssemblyDefinition>(File.ReadAllText(adsAsmdefPath));
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// check references and add IronsourceAssembly if not exists
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if (asmdef.references == null)
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{
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asmdef.references = new[] { "IronsourceAssembly" };
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}
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else
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{
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if (Array.IndexOf(asmdef.references, "IronsourceAssembly") == -1 && Array.IndexOf(asmdef.references, "GUID:" + guid) == -1)
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{
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Array.Resize(ref asmdef.references, asmdef.references.Length + 1);
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asmdef.references[asmdef.references.Length - 1] = "IronsourceAssembly";
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}
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}
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File.WriteAllText(adsAsmdefPath, JsonUtility.ToJson(asmdef, true));
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AssetDatabase.Refresh();
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}
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}
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}
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private static void CreateAsmdefIronSource(string path)
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{
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var assemblyDefinition = new AssemblyDefinition
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{
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name = "IronsourceAssembly",
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references = new string[0],
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includePlatforms = new string[0],
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excludePlatforms = new string[0],
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allowUnsafeCode = false,
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overrideReferences = false,
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precompiledReferences = new string[0],
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autoReferenced = true,
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defineConstraints = new string[0],
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versionDefines = new VersionDefine[]
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{
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new()
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{
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name = "com.unity.services.levelplay",
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define = "IRONSOURCE"
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}
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}
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};
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File.WriteAllText(path, JsonUtility.ToJson(assemblyDefinition, true));
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AssetDatabase.Refresh();
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}
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}
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[Serializable]
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public class AssemblyDefinition
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{
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public string name;
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public string[] references;
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public string[] includePlatforms;
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public string[] excludePlatforms;
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public bool allowUnsafeCode;
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public bool overrideReferences;
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public string[] precompiledReferences;
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public bool autoReferenced;
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public string[] defineConstraints;
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public VersionDefine[] versionDefines;
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}
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[Serializable]
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public class VersionDefine
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{
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public string name;
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public string expression;
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public string define;
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}
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}
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