Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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using UnityEngine.UI;
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using VContainer;
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using WordsToolkit.Scripts.Gameplay.Managers;
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using WordsToolkit.Scripts.Infrastructure.Service;
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using WordsToolkit.Scripts.Levels;
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using WordsToolkit.Scripts.Popups;
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using WordsToolkit.Scripts.System;
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namespace WordsToolkit.Scripts.GUI
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{
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public class BackgroundChanger : MonoBehaviour
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{
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[SerializeField]
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private Image image;
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private ILevelLoaderService levelLoaderService;
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private StateManager stateManager;
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[SerializeField]
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private Sprite mainBackground;
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[Inject]
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public void Construct(ILevelLoaderService levelLoaderService, StateManager stateManager)
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{
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this.levelLoaderService = levelLoaderService;
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this.levelLoaderService.OnLevelLoaded += OnLevelLoaded;
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SceneLoader.OnGameStart += SetBack;
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this.stateManager = stateManager;
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}
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private void OnEnable()
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{
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stateManager.OnStateChanged.AddListener(OnStateChanged);
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}
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private void OnStateChanged(EScreenStates arg0)
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{
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if (arg0 == EScreenStates.Game)
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{
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SetBack();
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}else if (arg0 == EScreenStates.MainMenu)
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{
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image.sprite = mainBackground;
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}
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}
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private void SetBack()
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{
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image.sprite = GameDataManager.GetLevel().background;
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}
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private void OnDestroy()
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{
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if (levelLoaderService != null)
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{
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levelLoaderService.OnLevelLoaded -= OnLevelLoaded;
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SceneLoader.OnGameStart -= SetBack;
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stateManager.OnStateChanged.RemoveListener(OnStateChanged);
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}
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}
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private void OnLevelLoaded(Level level)
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{
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image.sprite = level.background;
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}
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public void SetBackground(Sprite bg)
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{
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image.sprite = bg;
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}
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}
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}
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