Initial commit: Unity WordConnect project

This commit is contained in:
2025-08-01 19:12:05 +08:00
commit f14db75802
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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using DG.Tweening;
using UnityEngine;
using VContainer;
using WordsToolkit.Scripts.Data;
using WordsToolkit.Scripts.Gameplay.Managers;
using WordsToolkit.Scripts.Settings;
namespace WordsToolkit.Scripts.GUI.Buttons
{
public class BaseGUIButton : CustomButton, IFadeable
{
protected LevelManager levelManager;
protected GameSettings gameSettings;
protected ResourceManager resourceManager;
protected ButtonViewController buttonViewController;
public RectTransform rectTransform;
public Vector2 savePosition;
public Vector2 targetPosition;
[Inject]
public void Construct(LevelManager levelManager, GameSettings gameSettings, ResourceManager resourceManager, ButtonViewController buttonViewController)
{
this.gameSettings = gameSettings;
this.levelManager = levelManager;
this.resourceManager = resourceManager;
this.buttonViewController = buttonViewController;
this.buttonViewController.RegisterButton(this);
}
public void Hide()
{
animator.enabled = false;
rectTransform.DOAnchorPos( targetPosition, 0.5f);
}
public void InstantHide()
{
rectTransform.anchoredPosition = targetPosition;
}
public void HideForWin()
{
Hide();
}
public void Show()
{
animator.enabled = true;
rectTransform.DOAnchorPos(savePosition, 0.5f).OnComplete(ShowCallback);
}
protected virtual void ShowCallback()
{
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Linq;
using DG.Tweening;
using TMPro;
using UnityEngine;
using WordsToolkit.Scripts.Data;
using WordsToolkit.Scripts.System;
namespace WordsToolkit.Scripts.GUI.Buttons.Boosts
{
public abstract class BaseBoostButton : BaseGUIButton
{
public ResourceObject resourceToPay;
public ResourceObject resourseToHoldBoost;
public TextMeshProUGUI price;
public TextMeshProUGUI countText;
public GameObject priceObject;
public GameObject countTextObject;
protected int count;
[SerializeField]
private ParticleSystem waves;
private CanvasGroup canvasGroup;
private bool isActive;
protected override void OnEnable()
{
base.OnEnable();
if (!Application.isPlaying)
{
return;
}
InitializePrice();
UpdatePriceDisplay();
onClick.AddListener(OnClick);
var main = waves.main;
main.prewarm = true; // Start particles in grown state
main.loop = true;
waves.Stop(); // Ensure it's not auto-playing
}
protected override void OnDisable()
{
base.OnDisable();
onClick.RemoveListener(OnClick);
}
protected abstract void InitializePrice();
public virtual void UpdatePriceDisplay()
{
// If we have resources in the hold boost, show that count
if (resourseToHoldBoost != null && resourseToHoldBoost.GetValue() > 0)
{
countTextObject.gameObject.SetActive(true);
priceObject.gameObject.SetActive(false);
countText.text = resourseToHoldBoost.GetValue().ToString();
}
else
{
countTextObject.gameObject.SetActive(false);
priceObject.gameObject.SetActive(true);
price.text = count.ToString();
}
}
protected void OnClick()
{
if (isActive)
{
Refund();
DeactivateBoost();
return;
}
if (resourceManager.Consume(resourseToHoldBoost, 1))
{
ActivateBoost();
}
// If not, consume from the regular resource
else if (resourceManager.ConsumeWithEffects(resourceToPay, count))
{
resourseToHoldBoost.Add(gameSettings.countOfBoostsToBuy);
UpdatePriceDisplay();
}
}
private void Refund()
{
resourseToHoldBoost.Add(1);
UpdatePriceDisplay();
}
protected virtual void ActivateBoost(bool hideButtons = true)
{
UpdatePriceDisplay();
if(hideButtons)
buttonViewController.HideOtherButtons(this);
PulseAnimation();
waves.Play();
isActive = true;
priceObject.SetActive(false);
countTextObject.SetActive(false);
}
protected virtual void DeactivateBoost()
{
isActive = false;
buttonViewController.ShowButtons();
waves.Clear();
waves.Stop();
DOTween.Complete(transform);
DOTween.Kill(transform);
transform.localScale = Vector3.one;
UpdatePriceDisplay();
}
private void PulseAnimation()
{
animator.enabled = false;
transform.DOScale(Vector3.one * 0.9f, 0.5f)
.SetLoops(-1, LoopType.Yoyo)
.SetEase(Ease.InOutSine);
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using WordsToolkit.Scripts.Enums;
using WordsToolkit.Scripts.Gameplay;
using WordsToolkit.Scripts.System;
namespace WordsToolkit.Scripts.GUI.Buttons.Boosts
{
public class HammerBoostButton : BaseBoostButton
{
protected override void InitializePrice()
{
count = gameSettings.hammerBoostPrice;
UpdatePriceDisplay();
}
protected override void ActivateBoost(bool hideButtons = true)
{
base.ActivateBoost(hideButtons);
if (levelManager != null && !levelManager.hammerMode)
{
levelManager.hammerMode = true;
EventManager.GetEvent<Tile>(EGameEvent.TileSelected).Subscribe(OnTileSelected);
}
}
private void OnTileSelected(Tile obj)
{
DeactivateBoost();
}
protected override void DeactivateBoost()
{
levelManager.hammerMode = false;
EventManager.GetEvent<Tile>(EGameEvent.TileSelected).Unsubscribe(OnTileSelected);
base.DeactivateBoost();
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using WordsToolkit.Scripts.Gameplay.Managers;
namespace WordsToolkit.Scripts.GUI.Buttons.Boosts
{
public class TipBoostButton : BaseBoostButton
{
protected override void InitializePrice()
{
count = gameSettings.hintBoostPrice;
UpdatePriceDisplay();
}
protected override void ActivateBoost(bool hideButtons = true)
{
base.ActivateBoost(false);
FindObjectOfType<FieldManager>().OpenRandomTile();
DeactivateBoost();
}
protected override void DeactivateBoost()
{
base.DeactivateBoost();
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Collections.Generic;
namespace WordsToolkit.Scripts.GUI.Buttons
{
public interface IShowable
{
void Show();
}
public interface IHideable
{
void Hide();
void InstantHide();
}
public interface IHideableForWin
{
void HideForWin();
}
public interface IFadeable : IShowable, IHideable{}
public class ButtonViewController
{
private HashSet<IShowable> buttons;
public void RegisterButton(IShowable button)
{
if (buttons == null)
{
buttons = new HashSet<IShowable>();
}
buttons.Add(button);
if (button is IHideable hideable)
{
hideable.Hide();
}
}
public void HideOtherButtons(IShowable except)
{
foreach (var button in buttons)
{
if (!ReferenceEquals(button, except) && button is IHideable hideable)
{
hideable.Hide();
}
}
}
public void ShowButtons()
{
foreach (var button in buttons)
{
button.Show();
}
}
public void HideAllForWin()
{
if (buttons == null) return;
foreach (var button in buttons)
{
if (button is IHideableForWin buttonForWin)
{
buttonForWin.HideForWin();
}
else if(button is IHideable hideable)
{
hideable.Hide();
}
}
}
}
}

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timeCreated: 1748601128

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using VContainer;
using WordsToolkit.Scripts.Audio;
using WordsToolkit.Scripts.Enums;
using WordsToolkit.Scripts.System;
using WordsToolkit.Scripts.System.Haptic;
namespace WordsToolkit.Scripts.GUI.Buttons
{
[RequireComponent(typeof(Animator))]
public class CustomButton : Button
{
public AudioClip overrideClickSound;
public RuntimeAnimatorController overrideAnimatorController;
private bool isClicked;
private readonly float cooldownTime = .5f; // Cooldown time in seconds
public new ButtonClickedEvent onClick;
private new Animator animator;
public bool noSound;
private static bool blockInput;
public static CustomButton latestClickedButton;
private IAudioService audioService;
[Inject]
public void Construct(IAudioService audioService)
{
this.audioService = audioService;
}
protected override void OnEnable()
{
isClicked = false;
// run only in runtime
if (Application.isEditor)
{
return;
}
base.OnEnable();
animator = GetComponent<Animator>();
if (overrideAnimatorController != null)
{
animator.runtimeAnimatorController = overrideAnimatorController;
}
}
public override void OnPointerClick(PointerEventData eventData)
{
if (blockInput || isClicked || !interactable)
{
return;
}
if (transition != Transition.Animation)
{
Pressed();
}
isClicked = true;
if(!noSound)
audioService.PlayClick(overrideClickSound);
HapticFeedback.TriggerHapticFeedback(HapticFeedback.HapticForce.Light);
// Start cooldown
if (gameObject.activeInHierarchy)
{
StartCoroutine(Cooldown());
}
base.OnPointerClick(eventData);
}
public void Pressed()
{
if (blockInput || !interactable)
{
return;
}
latestClickedButton = this;
onClick?.Invoke();
EventManager.GetEvent<CustomButton>(EGameEvent.ButtonClicked).Invoke(this);
}
private IEnumerator Cooldown()
{
yield return new WaitForSeconds(cooldownTime);
isClicked = false;
}
private bool IsAnimationPlaying()
{
var stateInfo = animator.GetCurrentAnimatorStateInfo(0);
return stateInfo.loop || stateInfo.normalizedTime < 1;
}
public static void BlockInput(bool block)
{
blockInput = block;
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using System.Collections;
namespace WordsToolkit.Scripts.GUI.Buttons
{
public class ExtraWordsButton : BaseGUIButton
{
private Coroutine occasionalPulseCoroutine;
private bool pulseEnabled;
private bool animated;
public void PulseAnimation(bool b)
{
pulseEnabled = b;
if (b)
{
animator.Play($"PulseLoop");
}
else
{
animator.SetTrigger($"Pulse");
}
}
protected override void ShowCallback()
{
base.ShowCallback();
if (pulseEnabled)
{
PulseAnimation(true);
}
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using VContainer;
using WordsToolkit.Scripts.Data;
using WordsToolkit.Scripts.Enums;
using WordsToolkit.Scripts.Popups;
using WordsToolkit.Scripts.Settings;
using WordsToolkit.Scripts.System;
namespace WordsToolkit.Scripts.GUI.Buttons
{
public class GiftButton : BaseGUIButton
{
private const string SAVE_KEY = "GiftButton_CollectedItems";
[Header("Counter Settings")]
[SerializeField] private TextMeshProUGUI counterText;
[SerializeField] private GameObject counterContainer;
[SerializeField] private int collectedItems = 0;
[Header("Visual Feedback")]
[SerializeField] private float pulseScale = 1.2f;
[SerializeField] private float pulseDuration = 0.3f;
[Header("Resources")]
[SerializeField] private ResourceObject resource;
[Tooltip("Optional override for gems awarded per gift (if not set, uses value from GameSettings)")]
[SerializeField] private int gemsPerGift = 0;
[SerializeField] private TextMeshProUGUI gemsValueText;
[SerializeField] private GameObject gemsLabelObject;
[Header("Visual Appearance")]
[SerializeField] private Image mainBoxSprite;
[SerializeField] private Sprite lightModeSprite;
[SerializeField] private Sprite darkModeSprite;
[Inject]
private MenuManager menuManager;
[SerializeField]
private Popup giftPopup;
[Inject]
private GameManager gameManager;
private bool isActive;
protected override void OnEnable()
{
base.OnEnable();
EventManager.GetEvent(EGameEvent.SpecialItemCollected).Subscribe(OnSpecialItemCollected);
onClick.AddListener(ConsumeResource);
}
protected override void OnDisable()
{
base.OnDisable();
EventManager.GetEvent(EGameEvent.SpecialItemCollected).Unsubscribe(OnSpecialItemCollected);
onClick.RemoveListener(ConsumeResource);
}
protected override void Start()
{
base.Start();
if(!Application.isPlaying)
{
return;
}
// Load saved collected items
collectedItems = PlayerPrefs.GetInt(SAVE_KEY, 0);
UpdateCounterDisplay();
UpdateGemsValueDisplay();
UpdateState();
}
/// <summary>
/// Updates the displayed gems value
/// </summary>
private void UpdateGemsValueDisplay()
{
if (gemsValueText != null)
{
int gemsAmount = gemsPerGift > 0 ?
gemsPerGift :
gameSettings.gemsForGift;
gemsValueText.text = gemsAmount.ToString();
}
// Update visibility of gems label
if (gemsLabelObject != null)
{
gemsLabelObject.SetActive(collectedItems > 0);
}
else if (gemsValueText != null)
{
// If no specific label object is assigned, control the text object directly
gemsValueText.gameObject.SetActive(collectedItems > 0);
}
}
/// <summary>
/// Updates the visual state of the button based on collection status
/// </summary>
private void UpdateState()
{
isActive = collectedItems > 0;
interactable = isActive;
}
/// <summary>
/// Increments the counter when a special item is collected
/// </summary>
public void CollectItem()
{
collectedItems++;
// Save the updated count
PlayerPrefs.SetInt(SAVE_KEY, collectedItems);
PlayerPrefs.Save();
UpdateCounterDisplay();
UpdateGemsValueDisplay();
UpdateState();
PlayCollectionFeedback();
}
/// <summary>
/// Updates the counter UI text
/// </summary>
private void UpdateCounterDisplay()
{
if (counterText != null)
{
counterText.text = collectedItems.ToString();
}
// Show counter only if we've collected items
if (counterContainer != null)
{
counterContainer.SetActive(collectedItems > 0);
}
}
private void ConsumeResource()
{
// Get the gems amount from GameSettings or use the override if set
int gemsAmount = gemsPerGift > 0 ?
gemsPerGift :
gameSettings.gemsForGift;
// Attempt to consume the resource and add gems
if (resource != null && resourceManager.ConsumeWithEffects(resource,gemsAmount))
{
// Decrease the counter
collectedItems--;
// Save the updated count
PlayerPrefs.SetInt(SAVE_KEY, collectedItems);
PlayerPrefs.Save();
// Update the display
UpdateCounterDisplay();
UpdateGemsValueDisplay();
UpdateState();
menuManager.ShowPopup(giftPopup);
}
}
/// <summary>
/// Play visual feedback when item is collected
/// </summary>
private void PlayCollectionFeedback()
{
// Simple pulse animation
mainBoxSprite.transform.DOScale(pulseScale, pulseDuration / 2)
.SetEase(Ease.OutQuad)
.OnComplete(() => {
mainBoxSprite.transform.DOScale(1f, pulseDuration / 2).SetEase(Ease.InQuad);
});
}
// Event handler for when a special item is collected
private void OnSpecialItemCollected()
{
CollectItem();
}
}
}

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