Initial commit: Unity WordConnect project
This commit is contained in:
@ -0,0 +1,69 @@
|
||||
// // ©2015 - 2025 Candy Smith
|
||||
// // All rights reserved
|
||||
// // Redistribution of this software is strictly not allowed.
|
||||
// // Copy of this software can be obtained from unity asset store only.
|
||||
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// // THE SOFTWARE.
|
||||
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
using WordsToolkit.Scripts.Data;
|
||||
using WordsToolkit.Scripts.Gameplay.Managers;
|
||||
using WordsToolkit.Scripts.Settings;
|
||||
|
||||
namespace WordsToolkit.Scripts.GUI.Buttons
|
||||
{
|
||||
public class BaseGUIButton : CustomButton, IFadeable
|
||||
{
|
||||
protected LevelManager levelManager;
|
||||
protected GameSettings gameSettings;
|
||||
protected ResourceManager resourceManager;
|
||||
protected ButtonViewController buttonViewController;
|
||||
public RectTransform rectTransform;
|
||||
public Vector2 savePosition;
|
||||
public Vector2 targetPosition;
|
||||
|
||||
[Inject]
|
||||
public void Construct(LevelManager levelManager, GameSettings gameSettings, ResourceManager resourceManager, ButtonViewController buttonViewController)
|
||||
{
|
||||
this.gameSettings = gameSettings;
|
||||
this.levelManager = levelManager;
|
||||
this.resourceManager = resourceManager;
|
||||
this.buttonViewController = buttonViewController;
|
||||
this.buttonViewController.RegisterButton(this);
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
animator.enabled = false;
|
||||
rectTransform.DOAnchorPos( targetPosition, 0.5f);
|
||||
}
|
||||
|
||||
public void InstantHide()
|
||||
{
|
||||
rectTransform.anchoredPosition = targetPosition;
|
||||
}
|
||||
|
||||
public void HideForWin()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
|
||||
public void Show()
|
||||
{
|
||||
animator.enabled = true;
|
||||
rectTransform.DOAnchorPos(savePosition, 0.5f).OnComplete(ShowCallback);
|
||||
}
|
||||
|
||||
protected virtual void ShowCallback()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user