Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System.Collections.Generic;
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namespace WordsToolkit.Scripts.GUI.Buttons
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{
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public interface IShowable
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{
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void Show();
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}
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public interface IHideable
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{
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void Hide();
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void InstantHide();
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}
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public interface IHideableForWin
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{
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void HideForWin();
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}
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public interface IFadeable : IShowable, IHideable{}
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public class ButtonViewController
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{
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private HashSet<IShowable> buttons;
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public void RegisterButton(IShowable button)
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{
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if (buttons == null)
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{
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buttons = new HashSet<IShowable>();
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}
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buttons.Add(button);
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if (button is IHideable hideable)
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{
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hideable.Hide();
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}
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}
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public void HideOtherButtons(IShowable except)
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{
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foreach (var button in buttons)
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{
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if (!ReferenceEquals(button, except) && button is IHideable hideable)
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{
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hideable.Hide();
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}
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}
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}
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public void ShowButtons()
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{
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foreach (var button in buttons)
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{
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button.Show();
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}
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}
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public void HideAllForWin()
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{
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if (buttons == null) return;
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foreach (var button in buttons)
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{
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if (button is IHideableForWin buttonForWin)
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{
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buttonForWin.HideForWin();
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}
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else if(button is IHideable hideable)
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{
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hideable.Hide();
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}
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}
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}
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}
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}
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