Initial commit: Unity WordConnect project

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2025-08-01 19:12:05 +08:00
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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using VContainer;
using WordsToolkit.Scripts.Audio;
using WordsToolkit.Scripts.Enums;
using WordsToolkit.Scripts.System;
using WordsToolkit.Scripts.System.Haptic;
namespace WordsToolkit.Scripts.GUI.Buttons
{
[RequireComponent(typeof(Animator))]
public class CustomButton : Button
{
public AudioClip overrideClickSound;
public RuntimeAnimatorController overrideAnimatorController;
private bool isClicked;
private readonly float cooldownTime = .5f; // Cooldown time in seconds
public new ButtonClickedEvent onClick;
private new Animator animator;
public bool noSound;
private static bool blockInput;
public static CustomButton latestClickedButton;
private IAudioService audioService;
[Inject]
public void Construct(IAudioService audioService)
{
this.audioService = audioService;
}
protected override void OnEnable()
{
isClicked = false;
// run only in runtime
if (Application.isEditor)
{
return;
}
base.OnEnable();
animator = GetComponent<Animator>();
if (overrideAnimatorController != null)
{
animator.runtimeAnimatorController = overrideAnimatorController;
}
}
public override void OnPointerClick(PointerEventData eventData)
{
if (blockInput || isClicked || !interactable)
{
return;
}
if (transition != Transition.Animation)
{
Pressed();
}
isClicked = true;
if(!noSound)
audioService.PlayClick(overrideClickSound);
HapticFeedback.TriggerHapticFeedback(HapticFeedback.HapticForce.Light);
// Start cooldown
if (gameObject.activeInHierarchy)
{
StartCoroutine(Cooldown());
}
base.OnPointerClick(eventData);
}
public void Pressed()
{
if (blockInput || !interactable)
{
return;
}
latestClickedButton = this;
onClick?.Invoke();
EventManager.GetEvent<CustomButton>(EGameEvent.ButtonClicked).Invoke(this);
}
private IEnumerator Cooldown()
{
yield return new WaitForSeconds(cooldownTime);
isClicked = false;
}
private bool IsAnimationPlaying()
{
var stateInfo = animator.GetCurrentAnimatorStateInfo(0);
return stateInfo.loop || stateInfo.normalizedTime < 1;
}
public static void BlockInput(bool block)
{
blockInput = block;
}
}
}