Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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using UnityEngine.Pool;
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namespace WordsToolkit.Scripts.GUI.Labels
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{
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public interface IAnimationSource
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{
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GameObject GetAnimatedObject();
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void ReleaseObject(GameObject animatedObject);
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}
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public class PooledAnimationSource : IAnimationSource
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{
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private readonly ObjectPool<GameObject> _pool;
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public PooledAnimationSource(GameObject prefab, Transform transform)
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{
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_pool = new ObjectPool<GameObject>(
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() => Object.Instantiate(prefab, transform),
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animatedObject => animatedObject.SetActive(true),
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animatedObject => animatedObject.SetActive(false),
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Object.Destroy
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);
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}
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public GameObject GetAnimatedObject()
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{
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return _pool.Get();
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}
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public void ReleaseObject(GameObject animatedObject)
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{
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_pool.Release(animatedObject);
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}
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}
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public class SingleObjectAnimationSource : IAnimationSource
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{
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private readonly GameObject _animatedObject;
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public SingleObjectAnimationSource(GameObject animatedObject)
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{
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_animatedObject = animatedObject;
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}
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public GameObject GetAnimatedObject()
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{
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return _animatedObject;
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}
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public void ReleaseObject(GameObject animatedObject)
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{
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animatedObject.SetActive(false);
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}
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}
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}
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