Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using TMPro;
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using UnityEngine;
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using VContainer;
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using WordsToolkit.Scripts.Enums;
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using WordsToolkit.Scripts.Gameplay.Managers;
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using WordsToolkit.Scripts.GUI.Buttons;
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using WordsToolkit.Scripts.Levels;
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using WordsToolkit.Scripts.Localization;
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using WordsToolkit.Scripts.Popups;
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using WordsToolkit.Scripts.Services;
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using WordsToolkit.Scripts.System;
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namespace WordsToolkit.Scripts.GUI
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{
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public class LanguageSelectionButton : MonoBehaviour
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{
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public TextMeshProUGUI languageText;
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public CustomButton button;
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[Inject]
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private StateManager stateManager;
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[Inject]
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private MenuManager menuManager;
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[Inject]
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private ILanguageService languageService;
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private void OnEnable()
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{
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button.onClick.AddListener(OnClick);
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languageText.text = LocalizationManager.instance.GetLocalizedCurrentLanguage();
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EventManager.GetEvent<string>(EGameEvent.LanguageChanged).Subscribe(OnLanguageChanged);
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}
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private void OnDisable()
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{
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button.onClick.RemoveListener(OnClick);
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EventManager.GetEvent<string>(EGameEvent.LanguageChanged).Unsubscribe(OnLanguageChanged);
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}
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private void OnLanguageChanged(string obj)
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{
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UpdateText();
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}
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private void UpdateText()
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{
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languageText.text = LocalizationManager.instance.GetLocalizedCurrentLanguage();
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}
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private void OnClick()
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{
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ShowLanguageSelector();
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}
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public void ShowLanguageSelector()
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{
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menuManager.CloseAllPopups();
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menuManager.ShowPopup<LanguageSelectionGame>(null, result =>
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{
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UpdateText();
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});
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}
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}
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}
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