Initial commit: Unity WordConnect project
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53
Assets/WordConnectGameToolkit/Scripts/GUI/NoAdsButton.cs
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53
Assets/WordConnectGameToolkit/Scripts/GUI/NoAdsButton.cs
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using DG.Tweening;
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using UnityEngine;
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using WordsToolkit.Scripts.Popups;
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using WordsToolkit.Scripts.System;
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using VContainer;
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using WordsToolkit.Scripts.GUI.Buttons;
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using WordsToolkit.Scripts.Services;
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namespace WordsToolkit.Scripts.GUI
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{
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public class NoAdsButton : CustomButton
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{
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[Inject]
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private MenuManager menuManager;
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[Inject]
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private GameManager gameManager;
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[Inject]
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private IAdsManager adsManager;
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protected override void OnEnable()
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{
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base.OnEnable();
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if (adsManager != null && adsManager.IsNoAdsPurchased())
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{
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gameObject.SetActive(false);
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}
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onClick.AddListener(() =>
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{
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menuManager.CloseAllPopups();
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DOVirtual.DelayedCall(0.5f, () =>
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{
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gameManager.RemoveAds();
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});
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});
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}
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}
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}
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