Initial commit: Unity WordConnect project

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2025-08-01 19:12:05 +08:00
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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using DG.Tweening;
using UnityEngine;
using WordsToolkit.Scripts.Popups;
using WordsToolkit.Scripts.System;
using VContainer;
using WordsToolkit.Scripts.GUI.Buttons;
using WordsToolkit.Scripts.Services;
namespace WordsToolkit.Scripts.GUI
{
public class NoAdsButton : CustomButton
{
[Inject]
private MenuManager menuManager;
[Inject]
private GameManager gameManager;
[Inject]
private IAdsManager adsManager;
protected override void OnEnable()
{
base.OnEnable();
if (adsManager != null && adsManager.IsNoAdsPurchased())
{
gameObject.SetActive(false);
}
onClick.AddListener(() =>
{
menuManager.CloseAllPopups();
DOVirtual.DelayedCall(0.5f, () =>
{
gameManager.RemoveAds();
});
});
}
}
}