Initial commit: Unity WordConnect project

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2025-08-01 19:12:05 +08:00
commit f14db75802
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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using WordsToolkit.Scripts.Levels;
using WordsToolkit.Scripts.NLP;
namespace WordsToolkit.Scripts.Gameplay.WordValidator
{
public class DefaultWordValidator : IWordValidator
{
private readonly IModelController modelController;
private readonly ICustomWordRepository customWordRepository;
private readonly Level levelData;
public DefaultWordValidator(IModelController modelController, ICustomWordRepository customWordRepository, Level levelData)
{
this.modelController = modelController;
this.customWordRepository = customWordRepository;
this.levelData = levelData;
}
public bool IsWordKnown(string word, string currentLanguage)
{
if (string.IsNullOrEmpty(word))
return false;
word = word.ToLower();
return (modelController != null && modelController.IsWordKnown(word, currentLanguage)) ||
(customWordRepository != null && customWordRepository.ContainsWord(word));
}
public bool IsExtraWordValid(string word, string language)
{
return customWordRepository.AddExtraWord(word);
}
}
}

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fileFormatVersion: 2
guid: d8d6a0260fc24efda1fc101f2cd8b6ba
timeCreated: 1745821510

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
namespace WordsToolkit.Scripts.Gameplay.WordValidator
{
public interface IWordValidator
{
bool IsWordKnown(string word, string currentLanguage);
bool IsExtraWordValid(string word, string language);
}
}

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fileFormatVersion: 2
guid: c58952109371407183beab35c1dcddb7
timeCreated: 1745821517