Initial commit: Unity WordConnect project

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2025-08-01 19:12:05 +08:00
commit f14db75802
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// ©2015 - 2025 Candy Smith
// All rights reserved
// Redistribution of this software is strictly not allowed.
// Copy of this software can be obtained from unity asset store only.
using System;
using WordsToolkit.Scripts.Levels;
namespace WordsToolkit.Scripts.Infrastructure.Service
{
public interface ILevelLoaderService
{
event Action<Level> OnLevelLoaded;
void NotifyBeforeLevelLoaded(Level level);
void NotifyLevelLoaded(Level level);
}
}

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// ©2015 - 2025 Candy Smith
// All rights reserved
// Redistribution of this software is strictly not allowed.
// Copy of this software can be obtained from unity asset store only.
using System;
using WordsToolkit.Scripts.Enums;
using WordsToolkit.Scripts.Levels;
using WordsToolkit.Scripts.System;
namespace WordsToolkit.Scripts.Infrastructure.Service
{
public class LevelLoaderService : ILevelLoaderService
{
public event Action<Level> OnLevelLoaded;
public event Action<Level> OnBeforeLevelLoaded;
public void NotifyBeforeLevelLoaded(Level level)
{
OnBeforeLevelLoaded?.Invoke(level);
}
public void NotifyLevelLoaded(Level level)
{
OnLevelLoaded?.Invoke(level);
EventManager.GetEvent<Level>(EGameEvent.LevelLoaded).Invoke(level);
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
namespace WordsToolkit.Scripts.Infrastructure.Service
{
public interface IExtraWordService
{
void IncrementTotalExtraWords();
int GetTotalExtraWords();
void ResetTotalExtraWords();
}
public class PlayerPrefsExtraWordService : IExtraWordService
{
private const string Key = "TotalExtraWordsFound";
public void IncrementTotalExtraWords()
{
int current = PlayerPrefs.GetInt(Key, 0);
PlayerPrefs.SetInt(Key, current + 1);
PlayerPrefs.Save();
}
public int GetTotalExtraWords() => PlayerPrefs.GetInt(Key, 0);
public void ResetTotalExtraWords()
{
PlayerPrefs.SetInt(Key, 0);
PlayerPrefs.Save();
}
}
}

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