Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEditor;
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using UnityEngine;
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namespace WordsToolkit.Scripts.Localization.Editor
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{
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[CustomPropertyDrawer(typeof(LocalizationIndex))]
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public class LocalizationDrawerUIE : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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position.height = EditorGUIUtility.singleLineHeight;
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var r1 = position;
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r1.width = 1;
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var r2 = position;
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r2.xMin = r1.xMax + 1;
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r2.width = 50;
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EditorGUI.BeginProperty(position, label, property);
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// EditorGUI.PropertyField(r1, property.FindPropertyRelative("text"),new GUIContent("","Default text"));
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EditorGUI.PropertyField(r2, property.FindPropertyRelative("index"), new GUIContent("", "Localization line index"));
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r2.x += 50;
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r2.width = 300;
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EditorGUI.LabelField(r2, "Change text here: Resources/Localization/");
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EditorGUI.EndProperty();
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}
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}
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}
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