Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using WordsToolkit.Scripts.Gameplay.Managers;
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using WordsToolkit.Scripts.System;
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namespace WordsToolkit.Scripts.Localization
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{
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// This class is used to replace placeholders in localized strings with actual values.
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public static class PlaceholderManager
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{
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public static string GetPlaceholderValue(string placeholderKey, Dictionary<string, string> placeholdersDic)
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{
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// First check if the key exists in the provided dictionary
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if (placeholdersDic != null && placeholdersDic.TryGetValue(placeholderKey, out string value))
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{
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return value;
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}
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// If not found in dictionary, check default cases
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switch (placeholderKey)
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{
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case "level":
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return GetCurrentLevel().ToString();
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default:
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if (PlayerPrefs.HasKey(placeholderKey))
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{
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return PlayerPrefs.GetString(placeholderKey);
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}
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return "{" + placeholderKey + "}";
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}
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}
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public static string ReplacePlaceholders(string input, Dictionary<string, string> placeholdersDic)
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{
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return Regex.Replace(input, @"\{(\w+)\}", match =>
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{
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var placeholderKey = match.Groups[1].Value;
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return GetPlaceholderValue(placeholderKey, placeholdersDic);
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});
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}
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private static int GetCurrentLevel()
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{
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return GameDataManager.GetLevel().number;
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}
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}
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}
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