Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.UI;
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using WordsToolkit.Scripts.Audio;
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namespace WordsToolkit.Scripts.Popups
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{
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public class AudioSettingsUI : MonoBehaviour
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{
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[SerializeField]
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private Slider musicButton;
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[SerializeField]
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private Slider soundButton;
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[SerializeField]
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private AudioMixer mixer;
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[SerializeField]
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private string musicParameter = "musicVolume";
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[SerializeField]
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private string soundParameter = "soundVolume";
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private void Start()
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{
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musicButton.onValueChanged.AddListener(ToggleMusic);
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soundButton.onValueChanged.AddListener(ToggleSound);
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OnEnable();
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}
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private void OnEnable()
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{
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UpdateButtonState("Music", musicParameter);
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UpdateButtonState("Sound", soundParameter);
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}
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private void UpdateButtonState(string playerPrefKey, string volumeParameter)
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{
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var enabledState = PlayerPrefs.GetInt(playerPrefKey, 1) != 0f;
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float volumeValue = enabledState ? 0 : -80;
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mixer.SetFloat(volumeParameter, volumeValue);
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if (playerPrefKey == "Sound")
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{
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soundButton.value = enabledState ? 1 : 0;
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}
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else
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{
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musicButton.value = enabledState ? 1 : 0;
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}
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}
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private void ToggleMusic(float arg0)
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{
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PlayerPrefs.SetInt("Music", (int)arg0);
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OnEnable();
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}
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private void ToggleSound(float arg0)
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{
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PlayerPrefs.SetInt("Sound", (int)arg0);
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OnEnable();
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}
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}
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}
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