Initial commit: Unity WordConnect project
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Assets/WordConnectGameToolkit/Scripts/Popups/Finish.cs
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64
Assets/WordConnectGameToolkit/Scripts/Popups/Finish.cs
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using WordsToolkit.Scripts.Levels;
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using WordsToolkit.Scripts.System;
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namespace WordsToolkit.Scripts.Popups
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{
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public class Finish : Popup
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{
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public TextMeshProUGUI title;
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public TextMeshProUGUI description;
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private Level currentLevel;
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[SerializeField]
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private AudioClip swish;
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[SerializeField]
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private AudioClip cheers;
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[SerializeField]
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private Image background;
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private void OnEnable()
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{
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currentLevel = levelManager.GetCurrentLevel();
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SetFinishText(currentLevel.GetTitle(gameManager.language),
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currentLevel.GetText(gameManager.language));
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background.sprite = levelManager.GetCurrentLevel().background;
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}
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private void SetFinishText(string titleText, string descriptionText)
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{
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if (titleText != "")
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{
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title.text = titleText;
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}
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if (descriptionText != "")
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{
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description.text = descriptionText;
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}
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}
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public override void ShowAnimationSound()
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{
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base.ShowAnimationSound();
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audioService.PlaySound(cheers);
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}
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}
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}
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