Initial commit: Unity WordConnect project
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Assets/WordConnectGameToolkit/Scripts/Popups/MainMenu.cs
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93
Assets/WordConnectGameToolkit/Scripts/Popups/MainMenu.cs
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using WordsToolkit.Scripts.GUI;
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using WordsToolkit.Scripts.Levels;
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using WordsToolkit.Scripts.System;
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using VContainer;
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using WordsToolkit.Scripts.GUI.Buttons;
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using WordsToolkit.Scripts.Settings;
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namespace WordsToolkit.Scripts.Popups
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{
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public class MainMenu : Popup
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{
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public CustomButton settingsButton;
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public CustomButton luckySpin;
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public Button playButton;
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[SerializeField]
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private GameObject freeSpinMarker;
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[SerializeField]
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private Image background;
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public Action OnAnimationEnded;
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private const string LastFreeSpinTimeKey = "LastFreeSpinTime";
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private void Start()
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{
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settingsButton.onClick.AddListener(SettingsButtonClicked);
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luckySpin.onClick.AddListener(LuckySpinButtonClicked);
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UpdateFreeSpinMarker();
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var levelsCount = Resources.LoadAll<Level>("Levels").Length;
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luckySpin.gameObject.SetActive(gameSettings.enableLuckySpin);
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playButton.onClick.AddListener(PlayButtonClicked);
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}
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private void PlayButtonClicked()
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{
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menuManager.ShowPopup<MenuPlay>();
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}
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private bool CanUseFreeSpinToday()
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{
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if (!PlayerPrefs.HasKey(LastFreeSpinTimeKey))
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{
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return true;
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}
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var lastFreeSpinTimeStr = PlayerPrefs.GetString(LastFreeSpinTimeKey);
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var lastFreeSpinTime = DateTime.Parse(lastFreeSpinTimeStr);
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return DateTime.Now.Date > lastFreeSpinTime.Date;
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}
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private void UpdateFreeSpinMarker()
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{
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var isFreeSpinAvailable = CanUseFreeSpinToday();
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if (freeSpinMarker != null)
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{
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freeSpinMarker.SetActive(isFreeSpinAvailable);
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}
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}
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private void SettingsButtonClicked()
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{
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menuManager.ShowPopup<Settings>();
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}
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private void LuckySpinButtonClicked()
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{
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menuManager.ShowPopup<LuckySpin>(null, _ => UpdateFreeSpinMarker());
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}
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public void OnAnimationEnd()
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{
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OnAnimationEnded?.Invoke();
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}
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}
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}
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