Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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using WordsToolkit.Scripts.Popups;
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using VContainer;
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using WordsToolkit.Scripts.GUI;
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using WordsToolkit.Scripts.GUI.Buttons;
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namespace WordsToolkit.Scripts.Popups.Reward
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{
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public class SpinOpenButton : MonoBehaviour
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{
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[Inject]
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private MenuManager menuManager;
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[SerializeField]
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private CustomButton spinButton;
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[SerializeField]
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private GameObject freeSpinLabel;
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private void OnEnable()
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{
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spinButton.onClick.AddListener(ShowLuckySpin);
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CheckFree();
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}
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private void CheckFree()
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{
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// freeSpinLabel.SetActive(PlayerPrefs.GetInt("FreeSpin", 0) == 0);
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}
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public void ShowLuckySpin()
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{
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menuManager.ShowPopup<LuckySpin>(null, x => CheckFree());
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}
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}
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}
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