Initial commit: Unity WordConnect project

This commit is contained in:
2025-08-01 19:12:05 +08:00
commit f14db75802
3503 changed files with 448337 additions and 0 deletions

View File

@ -0,0 +1,43 @@
// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
using WordsToolkit.Scripts.GUI.Buttons;
namespace WordsToolkit.Scripts.Popups
{
public class SettingsGame : Settings
{
[SerializeField]
private CustomButton homeButton;
protected override void OnEnable()
{
base.OnEnable();
homeButton.onClick.AddListener(OnHomeButtonClicked);
}
protected override void OnDisable()
{
base.OnDisable();
homeButton.onClick.RemoveListener(OnHomeButtonClicked);
}
private void OnHomeButtonClicked()
{
if (gameManager != null)
{
gameManager.MainMenu();
Close();
}
}
}
}