Initial commit: Unity WordConnect project
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123
Assets/WordConnectGameToolkit/Scripts/Services/IAP/IAPManager.cs
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123
Assets/WordConnectGameToolkit/Scripts/Services/IAP/IAPManager.cs
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using VContainer;
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#if UNITY_PURCHASING
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#endif
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namespace WordsToolkit.Scripts.Services.IAP
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{
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public class IAPManager : MonoBehaviour, IIAPManager
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{
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private IIAPService iapController;
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[Inject]
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public void Construct(IIAPService iapService)
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{
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iapController = iapService;
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}
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public async Task InitializePurchasing(IEnumerable<(string productId, ProductTypeWrapper.ProductType productType)> products)
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{
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#if UNITY_PURCHASING
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if (iapController is IAPController controller)
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{
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controller.InitializePurchasing(products);
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while (!controller.IsInitialized())
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{
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await Task.Delay(100);
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}
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}
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#endif
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}
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public void SubscribeToPurchaseEvent(Action<string> purchaseHandler)
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{
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#if UNITY_PURCHASING
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IAPController.OnSuccessfulPurchase += purchaseHandler;
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#endif
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}
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public void UnsubscribeFromPurchaseEvent(Action<string> purchaseHandler)
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{
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#if UNITY_PURCHASING
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IAPController.OnSuccessfulPurchase -= purchaseHandler;
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#endif
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}
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public void BuyProduct(string productId)
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{
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iapController.BuyProduct(productId);
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}
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public decimal GetProductLocalizedPrice(string productId)
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{
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return iapController.GetProductLocalizedPrice(productId);
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}
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public string GetProductLocalizedPriceString(string productId)
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{
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return iapController.GetProductLocalizedPriceString(productId);
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}
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public bool IsProductPurchased(string productId)
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{
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#if UNITY_PURCHASING
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if (iapController is IAPController controller)
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{
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return controller.IsProductPurchased(productId);
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}
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#endif
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return false;
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}
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public void RestorePurchases(Action<bool, List<string>> action)
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{
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#if UNITY_PURCHASING
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if (iapController is IAPController controller)
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{
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controller.Restore(action);
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}
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#endif
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}
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}
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public class DummyIAPService : IIAPService
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{
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public void InitializePurchasing(IEnumerable<(string productId, ProductTypeWrapper.ProductType productType)> products)
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{
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}
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public void BuyProduct(string productId)
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{
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}
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public decimal GetProductLocalizedPrice(string productId)
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{
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return 0m;
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}
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public string GetProductLocalizedPriceString(string productId)
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{
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return string.Empty;
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}
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public bool IsInitialized()
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{
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return true;
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}
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}
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}
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