Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using System;
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using System.Threading.Tasks;
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using Unity.Services.Core;
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using Unity.Services.Core.Environments;
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using UnityEngine;
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using VContainer;
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namespace WordsToolkit.Scripts.Services.IAP
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{
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public class InitializeGamingServices : MonoBehaviour, IInitializeGamingServices
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{
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private const string k_Environment = "production";
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public async Task Initialize(Action onSuccess, Action<string> onError)
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{
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#if UNITY_PURCHASING
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try
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{
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var options = new InitializationOptions().SetEnvironmentName(k_Environment);
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await UnityServices.InitializeAsync(options).ContinueWith(task => onSuccess());
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}
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catch (Exception exception)
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{
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onError(exception.Message);
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}
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#endif
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}
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}
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}
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