Initial commit: Unity WordConnect project
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace WordsToolkit.Scripts.Settings
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{
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public class DebugSettings : SettingsBase
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{
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[Header("Debug hotkeys")]
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public bool enableHotkeys = true;
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[Tooltip("press to win")]
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public Key Win = Key.W;
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[Tooltip("press to lose")]
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public Key Lose = Key.L;
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[Tooltip("android's back button")]
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public Key Back = Key.Escape;
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[Tooltip("press to restart level")]
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public Key Restart = Key.R;
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[Tooltip("press to simulate duplicate word")]
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public Key SimulateDuplicate = Key.D;
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[Header("")]
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[Tooltip("Test language, only for editor")]
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public SystemLanguage TestLanguage = SystemLanguage.English;
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}
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}
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