Initial commit: Unity WordConnect project
This commit is contained in:
58
Assets/WordConnectGameToolkit/Scripts/System/FPSCounter.cs
Normal file
58
Assets/WordConnectGameToolkit/Scripts/System/FPSCounter.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// // ©2015 - 2025 Candy Smith
|
||||
// // All rights reserved
|
||||
// // Redistribution of this software is strictly not allowed.
|
||||
// // Copy of this software can be obtained from unity asset store only.
|
||||
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// // THE SOFTWARE.
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace WordsToolkit.Scripts.System
|
||||
{
|
||||
public class FPSCounter : MonoBehaviour
|
||||
{
|
||||
private readonly float updateInterval = 0.5f;
|
||||
private float accum;
|
||||
private int frames;
|
||||
private float timeLeft;
|
||||
private float fps;
|
||||
|
||||
private readonly GUIStyle textStyle = new();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
timeLeft = updateInterval;
|
||||
|
||||
// Set up the GUI style
|
||||
textStyle.fontStyle = FontStyle.Bold;
|
||||
textStyle.normal.textColor = Color.white;
|
||||
textStyle.fontSize = 24; // Adjust this value to change the text size
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
timeLeft -= Time.deltaTime;
|
||||
accum += Time.timeScale / Time.deltaTime;
|
||||
frames++;
|
||||
|
||||
if (timeLeft <= 0f)
|
||||
{
|
||||
fps = accum / frames;
|
||||
timeLeft = updateInterval;
|
||||
accum = 0f;
|
||||
frames = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
// Display FPS in the top-left corner
|
||||
UnityEngine.GUI.Label(new Rect(10, 10, 100, 30), "FPS: " + fps.ToString("F2"), textStyle);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user