Initial commit: Unity WordConnect project

This commit is contained in:
2025-08-01 19:12:05 +08:00
commit f14db75802
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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Collections.Generic;
using UnityEngine;
namespace WordsToolkit.Scripts.Utils
{
public static class Collider2DExtensions
{
public static void TryUpdateShapeToAttachedSprite(this PolygonCollider2D collider)
{
collider.UpdateShapeToSprite(collider.GetComponent<SpriteRenderer>().sprite);
}
public static void UpdateShapeToSprite(this PolygonCollider2D collider, Sprite sprite)
{
if (collider != null && sprite != null)
{
collider.pathCount = sprite.GetPhysicsShapeCount();
var path = new List<Vector2>();
for (var i = 0; i < collider.pathCount; i++)
{
path.Clear();
sprite.GetPhysicsShape(i, path);
collider.SetPath(i, path.ToArray());
}
}
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Collections;
using UnityEditor;
namespace WordsToolkit.Scripts.Utils
{
public class DefineSymbolsUtils
{
public static void SwichSymbol(string symbol)
{
#if UNITY_EDITOR
var _buildTargets = GetBuildTargets();
foreach (var _target in _buildTargets)
{
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(_target);
if (!defines.Contains(symbol))
{
defines = defines + "; " + symbol;
}
else
{
defines.Replace(symbol, "");
}
PlayerSettings.SetScriptingDefineSymbolsForGroup(_target, defines);
}
#endif
}
public static void AddSymbol(string symbol)
{
#if UNITY_EDITOR
var _buildTargets = GetBuildTargets();
foreach (var _target in _buildTargets)
{
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(_target);
AddDefine(symbol, _target, ref defines);
PlayerSettings.SetScriptingDefineSymbolsForGroup(_target, defines);
}
#endif
}
#if UNITY_EDITOR
public static void DeleteSymbol(string symbol)
{
var _buildTargets = GetBuildTargets();
foreach (var _target in _buildTargets)
{
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(_target);
DeleteDefine(symbol, _target, ref defines);
PlayerSettings.SetScriptingDefineSymbolsForGroup(_target, defines);
}
}
private static void DeleteDefine(string symbol, BuildTargetGroup buildTargetGroup, ref string defines)
{
defines = defines.Replace(symbol, "");
}
private static BuildTargetGroup[] GetBuildTargets()
{
var _targetGroupList = new ArrayList();
_targetGroupList.Add(BuildTargetGroup.Standalone);
_targetGroupList.Add(BuildTargetGroup.Android);
_targetGroupList.Add(BuildTargetGroup.iOS);
_targetGroupList.Add(BuildTargetGroup.WSA);
return (BuildTargetGroup[])_targetGroupList.ToArray(typeof(BuildTargetGroup));
}
private static void AddDefine(string symbols, BuildTargetGroup _target, ref string defines)
{
if (!defines.Contains(symbols))
{
defines = defines + "; " + symbols;
}
}
#endif
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace WordsToolkit.Scripts.Utils.ImageCreator.Editor
{
[InitializeOnLoad]
public class ImageCreator : UnityEditor.Editor
{
static ImageCreator()
{
EditorApplication.hierarchyChanged += OnChanged;
}
private static void OnChanged()
{
if (Application.isPlaying)
{
return;
}
var obj = Selection.activeGameObject;
if (obj == null || obj.transform.parent == null)
{
return;
}
if ((obj.transform.parent.GetComponent<CanvasRenderer>() != null || obj.transform.parent.GetComponent<Canvas>() != null || obj.transform.parent.GetComponent<RectTransform>() != null) &&
obj.GetComponent<SpriteRenderer>() != null)
{
Undo.RegisterCompleteObjectUndo(obj, "Convert SpriteRenderer to Image");
var spriteRenderer = obj.GetComponent<SpriteRenderer>();
var sprite = spriteRenderer.sprite;
var color = spriteRenderer.color;
// Use Undo.AddComponent instead of obj.AddComponent
var rectTransform = Undo.AddComponent<RectTransform>(obj);
rectTransform.anchoredPosition3D = Vector3.zero;
rectTransform.localScale = Vector3.one;
var image = Undo.AddComponent<Image>(obj);
image.sprite = sprite;
image.color = color;
image.SetNativeSize();
// Use Undo.DestroyObjectImmediate instead of Object.DestroyImmediate
Undo.DestroyObjectImmediate(spriteRenderer);
}
}
}
}

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"includePlatforms": [
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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WordsToolkit.Scripts.Utils
{
[Serializable]
public class SerializableDictionary<TKey, TValue> : IEnumerable
{
[SerializeField]
private List<TKey> keys = new();
[SerializeField]
private List<TValue> values = new();
private Dictionary<TKey, TValue> thisDictionary = new();
public TValue this[TKey key]
{
get
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
return thisDictionary[key];
}
set
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
thisDictionary[key] = value;
}
}
// New indexer that returns an object
public object this[int index]
{
get
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
return new KeyValuePair<TKey, TValue>(keys[index], values[index]);
}
}
// save the dictionary to lists
public void OnBeforeSerialize()
{
keys.Clear();
values.Clear();
foreach (var pair in thisDictionary)
{
keys.Add(pair.Key);
values.Add(pair.Value);
}
}
// load dictionary from lists
public void OnAfterDeserialize()
{
thisDictionary.Clear();
if (keys.Count != values.Count)
{
throw new Exception(string.Format("there are {0} keys and {1} values after deserialization. Make sure that both key and value types are serializable."));
}
for (var i = 0; i < keys.Count; i++)
{
if (thisDictionary.ContainsKey(keys[i]))
{
continue;
}
thisDictionary.Add(keys[i], values[i]);
}
}
public IEnumerator GetEnumerator()
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
for (var i = 0; i < keys.Count; i++)
{
yield return this[i];
}
}
public int Count => keys.Count;
public bool TryToGetPair(Func<KeyValuePair<TKey, TValue>, bool> predicate, out KeyValuePair<TKey, TValue> result)
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
for (var i = 0; i < keys.Count; i++)
{
var kvp = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
if (predicate(kvp))
{
result = kvp;
return true;
}
}
result = default;
return false;
}
public KeyValuePair<TKey, TValue> First(Func<KeyValuePair<TKey, TValue>, bool> predicate)
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
for (var i = 0; i < keys.Count; i++)
{
var kvp = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
if (predicate(kvp))
{
return kvp;
}
}
throw new InvalidOperationException("No element satisfying the predicate was found.");
}
public bool Any(Func<KeyValuePair<TKey, TValue>, bool> predicate)
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
for (var i = 0; i < keys.Count; i++)
{
var kvp = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
if (predicate(kvp))
{
return true;
}
}
return false;
}
public bool TryGetValue(TKey key, out TValue value)
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
return thisDictionary.TryGetValue(key, out value);
}
public IReadOnlyCollection<TKey> GetKeys()
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
return keys.AsReadOnly();
}
public bool ContainsKey(TKey key)
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
return thisDictionary.ContainsKey(key);
}
public void Remove(TKey key)
{
if (thisDictionary.Count == 0)
{
OnAfterDeserialize();
}
thisDictionary.Remove(key);
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Text.RegularExpressions;
namespace WordsToolkit.Scripts.Utils
{
public static class StringUtlis
{
public static string CamelCaseSplit(this string text)
{
return Regex.Replace(text, "((?<!^)([A-Z][a-z]|(?<=[a-z])[A-Z]))", " $1").Trim();
}
public static int ToInt(this string text)
{
return int.Parse(text);
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System;
namespace WordsToolkit.Scripts.Utils
{
public static class TimeUtils
{
/// <summary>
/// Formats time in seconds to a string representation (MM:SS)
/// </summary>
/// <param name="timeInSeconds">Time in seconds</param>
/// <returns>Formatted time string</returns>
public static string GetTimeString(float timeInSeconds)
{
TimeSpan timeSpan = TimeSpan.FromSeconds(timeInSeconds);
return string.Format("{0:00}:{1:00}",
(int)timeSpan.TotalMinutes,
timeSpan.Seconds);
}
/// <summary>
/// Formats time in seconds to a string representation with hours (HH:MM:SS)
/// </summary>
/// <param name="timeInSeconds">Time in seconds</param>
/// <returns>Formatted time string with hours</returns>
public static string GetTimeStringWithHours(float timeInSeconds)
{
TimeSpan timeSpan = TimeSpan.FromSeconds(timeInSeconds);
return string.Format("{0:00}:{1:00}:{2:00}",
(int)timeSpan.TotalHours,
timeSpan.Minutes,
timeSpan.Seconds);
}
public static string GetTimeString(float time, float activeTimeLimit, bool descendant = true)
{
var adjustedTime = descendant ? activeTimeLimit - time % activeTimeLimit : time % activeTimeLimit;
return GetTimeString(adjustedTime);
}
public static float GetTimeInSeconds(string timeString)
{
var time = timeString.Split(':');
if (time.Length == 3)
{
return GetTimeInSeconds(int.Parse(time[0]), int.Parse(time[1]), int.Parse(time[2]));
}
else if (time.Length == 2)
{
return GetTimeInSeconds(0, int.Parse(time[0]), int.Parse(time[1]));
}
return 0;
}
public static float GetTimeInSeconds(int hours, int minutes, int seconds)
{
return hours * 3600 + minutes * 60 + seconds;
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using System.Collections.Generic;
using UnityEngine;
namespace WordsToolkit.Scripts.Utils
{
public static class TransformUtils
{
public static void SetParentPosition(this Transform mainTR, Vector3 v)
{
var list = new List<Transform>();
var parent = mainTR.parent;
for (var i = parent.childCount - 1; i >= 0; --i)
{
var child = parent.GetChild(i);
child.SetParent(parent.parent);
list.Add(child);
}
parent.transform.position = v;
foreach (var child in list)
{
child.SetParent(parent, true);
}
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
namespace WordsToolkit.Scripts.Utils
{
public static class TryAddComponent
{
public static T AddComponentIfNotExists<T>(this GameObject gameObject) where T : Component
{
return AddComponentIfNotExists<T>(gameObject.transform);
}
public static T AddComponentIfNotExists<T>(this Transform transform) where T : Component
{
if (!transform.TryGetComponent<T>(out var component))
{
component = transform.gameObject.AddComponent<T>();
}
return component;
}
}
}

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// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using UnityEngine;
namespace WordsToolkit.Scripts.Utils
{
public static class VectorUtils
{
// Snaps the Z-coordinate of a Vector3 to 0
public static Vector3 SnapZ(this Vector3 v)
{
return new Vector3(v.x, v.y, 0);
}
// Snaps the Z-coordinate of a Vector3 to -10 (suitable for cameras)
public static Vector3 SnapZCamera(this Vector3 v)
{
return new Vector3(v.x, v.y, -10);
}
// Adjusts the x-coordinate of a Vector2Int if its y-coordinate is even
public static Vector2Int SnapRow(this Vector2Int v)
{
if (v.y % 2 == 0)
{
v.x -= 1;
}
return v;
}
// Returns the next Vector2Int in a specified direction from the current Vector2Int
private static Vector2Int GetNext(this Vector2Int v, Vector2Int dir)
{
if (dir.y != 0)
{
if (v.y % 2 == 0 && dir.x < 0)
{
dir.x = 0;
}
else if (v.y % 2 == 1 && dir.x > 0)
{
dir.x = 0;
}
}
return v + dir;
}
// Overload of GetNext that accepts two integers as direction
public static Vector2Int GetNext(this Vector2Int v, int x, int y)
{
return v.GetNext(new Vector2Int(x, y));
}
public static Vector2Int ToV2Int(this Vector2 v)
{
return new Vector2Int((int)v.x, (int)v.y);
}
public static Vector2Int ToV2Int(this Vector3 v)
{
return new Vector2Int((int)v.x, (int)v.y);
}
}
}

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