Initial commit: Unity WordConnect project
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Assets/WordConnectGameToolkit/Scripts/Utils/VectorUtils.cs
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Assets/WordConnectGameToolkit/Scripts/Utils/VectorUtils.cs
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// // ©2015 - 2025 Candy Smith
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// // All rights reserved
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// // Redistribution of this software is strictly not allowed.
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// // Copy of this software can be obtained from unity asset store only.
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
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// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// // THE SOFTWARE.
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using UnityEngine;
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namespace WordsToolkit.Scripts.Utils
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{
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public static class VectorUtils
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{
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// Snaps the Z-coordinate of a Vector3 to 0
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public static Vector3 SnapZ(this Vector3 v)
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{
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return new Vector3(v.x, v.y, 0);
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}
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// Snaps the Z-coordinate of a Vector3 to -10 (suitable for cameras)
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public static Vector3 SnapZCamera(this Vector3 v)
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{
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return new Vector3(v.x, v.y, -10);
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}
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// Adjusts the x-coordinate of a Vector2Int if its y-coordinate is even
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public static Vector2Int SnapRow(this Vector2Int v)
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{
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if (v.y % 2 == 0)
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{
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v.x -= 1;
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}
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return v;
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}
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// Returns the next Vector2Int in a specified direction from the current Vector2Int
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private static Vector2Int GetNext(this Vector2Int v, Vector2Int dir)
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{
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if (dir.y != 0)
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{
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if (v.y % 2 == 0 && dir.x < 0)
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{
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dir.x = 0;
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}
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else if (v.y % 2 == 1 && dir.x > 0)
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{
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dir.x = 0;
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}
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}
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return v + dir;
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}
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// Overload of GetNext that accepts two integers as direction
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public static Vector2Int GetNext(this Vector2Int v, int x, int y)
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{
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return v.GetNext(new Vector2Int(x, y));
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}
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public static Vector2Int ToV2Int(this Vector2 v)
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{
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return new Vector2Int((int)v.x, (int)v.y);
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}
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public static Vector2Int ToV2Int(this Vector3 v)
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{
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return new Vector2Int((int)v.x, (int)v.y);
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}
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}
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}
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