// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using System.Collections.Generic; using UnityEngine; namespace WordsToolkit.Scripts.AnimationBehaviours { public class RandomTransitionBehaviour : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // Get all parameters of the animator var parameters = animator.parameters; // Filter and store trigger parameters var triggerParams = new List(); foreach (var param in parameters) { if (param.type == AnimatorControllerParameterType.Trigger) { triggerParams.Add(param); } } // Check if there are any trigger parameters if (triggerParams.Count > 0) { // Select a random trigger var randomIndex = Random.Range(0, triggerParams.Count); var randomTriggerName = triggerParams[randomIndex].name; // Set the random trigger animator.SetTrigger(randomTriggerName); } } } }