using UnityEngine; using UnityEngine.Serialization; namespace WordsToolkit.Scripts.NLP { public class WordEmbeddingTest : MonoBehaviour { [FormerlySerializedAs("wordModel")] [SerializeField] private ModelController wordModelController; private string[] testWords = new string[] { "hello", "world", "xyz123", // unknown word "computer", "asdfghjkl", // unknown word "programming", "@#$%", "автор", "программирование", "привет", "мир", }; void Start() { if (wordModelController == null) { wordModelController = GetComponent(); } TestWordRecognition(); } void TestWordRecognition() { Debug.Log("=== Testing Word Recognition ==="); foreach (var word in testWords) { float[] vector = wordModelController.GetWordVector(word); bool isKnown = vector != null && !IsZeroVector(vector); Debug.Log($"Word: '{word}' - {(isKnown ? "✓ Known" : "✗ Unknown")}"); } } private bool IsZeroVector(float[] vector) { foreach (float value in vector) { if (!Mathf.Approximately(value, 0f)) return false; } return true; } } }