// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using System; using System.Collections.Generic; using WordsToolkit.Scripts.Enums; namespace WordsToolkit.Scripts.System { public static class EventManager { // A dictionary to hold all events private static readonly Dictionary events = new(); public static Event GetEvent(EGameEvent eventName) { if (events.TryGetValue(eventName, out var e) && e is Event typedEvent) { return typedEvent; } var newEvent = new Event(); events[eventName] = newEvent; return newEvent; } // no generic event public static Event GetEvent(EGameEvent eventName) { if (events.TryGetValue(eventName, out var e) && e is Event typedEvent) { return typedEvent; } var newEvent = new Event(); events[eventName] = newEvent; return newEvent; } public static Dictionary GetSubscribedEvents() { return events; } public static Action OnGameStateChanged; private static EGameState gameStatus; public static EGameState GameStatus { get => gameStatus; set { if (gameStatus == value) return; gameStatus = value; OnGameStateChanged?.Invoke(gameStatus); } } } public class Event { private event Action _event; public void Subscribe(Action subscriber) { _event += subscriber; } public void Unsubscribe(Action subscriber) { _event -= subscriber; } public void Invoke() { _event?.Invoke(); } } }