// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using UnityEngine; namespace WordsToolkit.Scripts.System { public class FPSCounter : MonoBehaviour { private readonly float updateInterval = 0.5f; private float accum; private int frames; private float timeLeft; private float fps; private readonly GUIStyle textStyle = new(); private void Start() { timeLeft = updateInterval; // Set up the GUI style textStyle.fontStyle = FontStyle.Bold; textStyle.normal.textColor = Color.white; textStyle.fontSize = 24; // Adjust this value to change the text size } private void Update() { timeLeft -= Time.deltaTime; accum += Time.timeScale / Time.deltaTime; frames++; if (timeLeft <= 0f) { fps = accum / frames; timeLeft = updateInterval; accum = 0f; frames = 0; } } private void OnGUI() { // Display FPS in the top-left corner UnityEngine.GUI.Label(new Rect(10, 10, 100, 30), "FPS: " + fps.ToString("F2"), textStyle); } } }