// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using System.Collections; using UnityEditor; namespace WordsToolkit.Scripts.Utils { public class DefineSymbolsUtils { public static void SwichSymbol(string symbol) { #if UNITY_EDITOR var _buildTargets = GetBuildTargets(); foreach (var _target in _buildTargets) { var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(_target); if (!defines.Contains(symbol)) { defines = defines + "; " + symbol; } else { defines.Replace(symbol, ""); } PlayerSettings.SetScriptingDefineSymbolsForGroup(_target, defines); } #endif } public static void AddSymbol(string symbol) { #if UNITY_EDITOR var _buildTargets = GetBuildTargets(); foreach (var _target in _buildTargets) { var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(_target); AddDefine(symbol, _target, ref defines); PlayerSettings.SetScriptingDefineSymbolsForGroup(_target, defines); } #endif } #if UNITY_EDITOR public static void DeleteSymbol(string symbol) { var _buildTargets = GetBuildTargets(); foreach (var _target in _buildTargets) { var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(_target); DeleteDefine(symbol, _target, ref defines); PlayerSettings.SetScriptingDefineSymbolsForGroup(_target, defines); } } private static void DeleteDefine(string symbol, BuildTargetGroup buildTargetGroup, ref string defines) { defines = defines.Replace(symbol, ""); } private static BuildTargetGroup[] GetBuildTargets() { var _targetGroupList = new ArrayList(); _targetGroupList.Add(BuildTargetGroup.Standalone); _targetGroupList.Add(BuildTargetGroup.Android); _targetGroupList.Add(BuildTargetGroup.iOS); _targetGroupList.Add(BuildTargetGroup.WSA); return (BuildTargetGroup[])_targetGroupList.ToArray(typeof(BuildTargetGroup)); } private static void AddDefine(string symbols, BuildTargetGroup _target, ref string defines) { if (!defines.Contains(symbols)) { defines = defines + "; " + symbols; } } #endif } }