// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using UnityEngine; using UnityEngine.Serialization; namespace WordsToolkit.Scripts.AnimationBehaviours { public class DelayBeforeStart : StateMachineBehaviour { private float delay; private bool hasStartedOnce; [FormerlySerializedAs("randomMax")] [SerializeField] private float delayMax; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (!hasStartedOnce) { delay = delayMax; animator.speed = 0; } else { animator.speed = 1; } } public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (!hasStartedOnce) { delay -= Time.deltaTime; if (delay <= 0) { animator.speed = 1; hasStartedOnce = true; } } } } }