// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using DG.Tweening; using TMPro; using UnityEngine; using VContainer; using WordsToolkit.Scripts.Enums; using WordsToolkit.Scripts.Gameplay.Managers; using WordsToolkit.Scripts.GUI.Buttons; using WordsToolkit.Scripts.Levels; using WordsToolkit.Scripts.Localization; using WordsToolkit.Scripts.Popups; using WordsToolkit.Scripts.Services; using WordsToolkit.Scripts.System; namespace WordsToolkit.Scripts.GUI { public class LanguageSelectionButton : MonoBehaviour { public TextMeshProUGUI languageText; public CustomButton button; [Inject] private StateManager stateManager; [Inject] private MenuManager menuManager; [Inject] private ILanguageService languageService; private void OnEnable() { button.onClick.AddListener(OnClick); languageText.text = LocalizationManager.instance.GetLocalizedCurrentLanguage(); EventManager.GetEvent(EGameEvent.LanguageChanged).Subscribe(OnLanguageChanged); } private void OnDisable() { button.onClick.RemoveListener(OnClick); EventManager.GetEvent(EGameEvent.LanguageChanged).Unsubscribe(OnLanguageChanged); } private void OnLanguageChanged(string obj) { UpdateText(); } private void UpdateText() { languageText.text = LocalizationManager.instance.GetLocalizedCurrentLanguage(); } private void OnClick() { ShowLanguageSelector(); } public void ShowLanguageSelector() { menuManager.ShowPopup(null, result => { UpdateText(); }); } } }