// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using System; using DG.Tweening; using UnityEngine; using UnityEngine.UI; namespace WordsToolkit.Scripts.Popups { public class Fader : MonoBehaviour { public Image fader; private readonly float fadeTime = .3f; private readonly float maxValue = .993f; public bool IsFaded() { return fader.color.a >= 0; } public void FadeIn(float fadeAlpha, Action action = null) { fader.gameObject.SetActive(true); fader.DOFade(fadeAlpha, fadeTime).OnComplete(() => action?.Invoke()); } public void FadeOut() { fader.DOFade(0, fadeTime).OnComplete(() => fader.gameObject.SetActive(false)); } public void FadeAfterLoadingScene() { FadeOut(); } } }