// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using System; using System.Threading.Tasks; using Unity.Services.Core; using Unity.Services.Core.Environments; using UnityEngine; using VContainer; namespace WordsToolkit.Scripts.Services.IAP { public class InitializeGamingServices : MonoBehaviour, IInitializeGamingServices { private const string k_Environment = "production"; public async Task Initialize(Action onSuccess, Action onError) { #if UNITY_PURCHASING try { var options = new InitializationOptions().SetEnvironmentName(k_Environment); await UnityServices.InitializeAsync(options).ContinueWith(task => onSuccess()); } catch (Exception exception) { onError(exception.Message); } #endif } } }