using System; using UnityEngine; using WordsToolkit.Scripts.Data; using WordsToolkit.Scripts.Popups.RewardsGift; namespace WordsToolkit.Scripts.Settings { public class GiftsSettings : ScriptableObject { public GiftData[] gifts; } [Serializable] public class GiftData { public GiftBase giftPrefab; public int giftCount; public float giftChance; public ResourceObject resourceObject; [TagFieldUI] public string tagUIElement; } }