using UnityEngine; namespace WordsToolkit.Scripts.Audio { public interface IAudioService { void PlaySound(AudioClip clip); void PlayDelayed(AudioClip clip, float delay); void PlaySoundsRandom(AudioClip[] clips); void PlayPopupShow(); void PlayPopupClose(); void PlayClick(AudioClip overrideClickSound); void PlayCoins(); void PlayIncremental(int selectedLettersCount); void PlayOpenWord(); void PlayBonus(); void PlayWrong(); void PlayWin(); void PlayBonusGetting(); void PlaySoundExclusive(AudioClip sound); } }