// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using DG.Tweening; using UnityEngine; using VContainer; using WordsToolkit.Scripts.Data; using WordsToolkit.Scripts.Gameplay.Managers; using WordsToolkit.Scripts.Settings; namespace WordsToolkit.Scripts.GUI.Buttons { public class BaseGUIButton : CustomButton, IFadeable { protected LevelManager levelManager; protected GameSettings gameSettings; protected ResourceManager resourceManager; protected ButtonViewController buttonViewController; public RectTransform rectTransform; public Vector2 savePosition; public Vector2 targetPosition; [Inject] public void Construct(LevelManager levelManager, GameSettings gameSettings, ResourceManager resourceManager, ButtonViewController buttonViewController) { this.gameSettings = gameSettings; this.levelManager = levelManager; this.resourceManager = resourceManager; this.buttonViewController = buttonViewController; this.buttonViewController.RegisterButton(this); } public void Hide() { animator.enabled = false; rectTransform.DOAnchorPos( targetPosition, 0.5f); } public void InstantHide() { rectTransform.anchoredPosition = targetPosition; } public void HideForWin() { Hide(); } public void Show() { animator.enabled = true; rectTransform.DOAnchorPos(savePosition, 0.5f).OnComplete(ShowCallback); } protected virtual void ShowCallback() { } } }