// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using UnityEngine; using UnityEngine.Pool; namespace WordsToolkit.Scripts.GUI.Labels { public interface IAnimationSource { GameObject GetAnimatedObject(); void ReleaseObject(GameObject animatedObject); } public class PooledAnimationSource : IAnimationSource { private readonly ObjectPool _pool; public PooledAnimationSource(GameObject prefab, Transform transform) { _pool = new ObjectPool( () => Object.Instantiate(prefab, transform), animatedObject => animatedObject.SetActive(true), animatedObject => animatedObject.SetActive(false), Object.Destroy ); } public GameObject GetAnimatedObject() { return _pool.Get(); } public void ReleaseObject(GameObject animatedObject) { _pool.Release(animatedObject); } } public class SingleObjectAnimationSource : IAnimationSource { private readonly GameObject _animatedObject; public SingleObjectAnimationSource(GameObject animatedObject) { _animatedObject = animatedObject; } public GameObject GetAnimatedObject() { return _animatedObject; } public void ReleaseObject(GameObject animatedObject) { animatedObject.SetActive(false); } } }