// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using UnityEngine; using UnityEngine.UI; using DG.Tweening; namespace WordsToolkit.Scripts.Gameplay { [RequireComponent(typeof(RectTransform))] public class ConnectionCircle : MonoBehaviour { [Header("Animation Settings")] public float pulseDuration = 0.5f; public float pulseScale = 1.2f; public float appearDuration = 0.2f; private RectTransform rectTransform; private Image image; private Sequence pulseSequence; private void Awake() { rectTransform = GetComponent(); image = GetComponent(); if (image == null) image = gameObject.AddComponent(); // Start with circle invisible if (image != null) { Color color = image.color; color.a = 0; image.color = color; } } public void Appear() { // Stop any running animations if (pulseSequence != null) pulseSequence.Kill(); // Reset scale rectTransform.localScale = Vector3.zero; // Make sure it's visible gameObject.SetActive(true); // Animate appear with pop effect rectTransform.DOScale(Vector3.one, appearDuration) .SetEase(Ease.OutBack); // Fade in if (image != null) { Color color = image.color; Color targetColor = new Color(color.r, color.g, color.b, 1f); image.DOColor(targetColor, appearDuration); } // Start pulsing StartPulse(); } public void Disappear() { // Stop any running animations if (pulseSequence != null) pulseSequence.Kill(); // Animate disappear rectTransform.DOScale(Vector3.zero, appearDuration) .SetEase(Ease.InBack) .OnComplete(() => gameObject.SetActive(false)); // Fade out if (image != null) { Color color = image.color; Color targetColor = new Color(color.r, color.g, color.b, 0f); image.DOColor(targetColor, appearDuration); } } private void StartPulse() { // Create a gentle pulse animation pulseSequence = DOTween.Sequence(); pulseSequence.Append(rectTransform.DOScale(Vector3.one * pulseScale, pulseDuration / 2) .SetEase(Ease.InOutSine)); pulseSequence.Append(rectTransform.DOScale(Vector3.one, pulseDuration / 2) .SetEase(Ease.InOutSine)); pulseSequence.SetLoops(-1); // Loop indefinitely } private void OnDisable() { // Kill animations when disabled if (pulseSequence != null) pulseSequence.Kill(); } // Set circle color public void SetColor(Color newColor) { if (image != null) image.color = newColor; } // Set circle size public void SetSize(float size) { if (rectTransform != null) rectTransform.sizeDelta = new Vector2(size, size); } } }