// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using UnityEngine.SceneManagement; using WordsToolkit.Scripts.Audio; namespace WordsToolkit.Scripts.Popups { public class PopupWithCurrencyLabel : Popup { private UIPanel _panel; public override void AfterShowAnimation() { _panel = FindObjectOfType(true); _panel?.gameObject.SetActive(true); base.AfterShowAnimation(); } public override void Close() { base.Close(); if (SceneManager.GetActiveScene().name != "main") { _panel?.gameObject.SetActive(false); } } } }