// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using UnityEngine; namespace WordsToolkit.Scripts.Audio { public class UISoundSequence : MonoBehaviour { [SerializeField] private AudioClip[] clips; private int _index; private IAudioService _audioService; public void Construct(IAudioService audioService) { _audioService = audioService; } public void PlaySound() { if (clips.Length == 0 || _audioService == null) { return; } _audioService.PlaySound(clips[_index]); _index++; if (_index >= clips.Length) { _index = 0; } } } }