// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using System.IO; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; namespace WordsToolkit.Scripts.Editor { [InitializeOnLoad] public class Autorun { static Autorun() { EditorApplication.update += InitProject; } private static void InitProject() { EditorApplication.update -= InitProject; if (EditorApplication.timeSinceStartup < 10 || !EditorPrefs.GetBool(Application.dataPath + "AlreadyOpened")) { if (SceneManager.GetActiveScene().name != "game" && Directory.Exists("Assets/WordConnectGameToolkit/Scenes")) { EditorSceneManager.OpenScene("Assets/WordConnectGameToolkit/Scenes/main.unity"); } EditorPrefs.SetBool(Application.dataPath + "AlreadyOpened", true); } } } }