// // ©2015 - 2025 Candy Smith // // All rights reserved // // Redistribution of this software is strictly not allowed. // // Copy of this software can be obtained from unity asset store only. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE // // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // // THE SOFTWARE. using TMPro; using UnityEngine; namespace WordsToolkit.Scripts.GUI { public class LanguageSelectionElement : MonoBehaviour { [SerializeField] private TextMeshProUGUI languageName; [SerializeField] private GameObject checkMark; [SerializeField] private GameObject selectedBackground; private void OnEnable() { SetCheckMarkActive(false); } public void SetLanguageName(string name) { languageName.text = name; } public void SetCheckMarkActive(bool isActive) { checkMark.SetActive(isActive); selectedBackground.SetActive(isActive); } } }